ID3DXLoadUserData Interface

 

 

' ****************************************************************************************
' ID3DXLoadUserData interface
' ****************************************************************************************

' ****************************************************************************************
' This interface is implemented by the application to save any additional user data
' embedded in .x files. An instance of this interface is passed to D3DXLoadMeshHierarchyFromX,
' and D3DX calls the appropriate method on this interface every time the appropriate data
' is encountered.
' For example, for each frame object in the .x file, ID3DXLoadUserData::LoadFrameChildData
' is called and passed the child data.
' Interface Information
'    Stock Implementation   d3d9.dll
'    Custom Implementation  No
'    Inherits from  Nothing
'    Header     d3dx9anim.h
'    Import library     d3dx9.lib
'    Minimum operating systems  Windows 98
' ****************************************************************************************

' ****************************************************************************************
'DECLARE_INTERFACE(ID3DXLoadUserData)
'{
'    STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE;

'    STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame,
'                            LPD3DXFILEDATA pXofChildData) PURE;

'    STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer,
'                            LPD3DXFILEDATA pXofChildData) PURE;
'};
' ****************************************************************************************


' ****************************************************************************************
' ID3DXLoadUserData Interface
' ****************************************************************************************

' ****************************************************************************************
' This interface is implemented by the application to allocate or free frame and mesh
' container objects. Methods on this are called during loading and destroying frame
' hierarchies.
' Interface Information
'    Stock Implementation   d3d9.dll
'    Custom Implementation  No
'    Inherits from  IUnknown
'    Header     d3dx9anim.h
'    Import library     d3dx9.lib
'    Minimum operating systems  Windows 98
' ****************************************************************************************

' ****************************************************************************************
'DECLARE_INTERFACE(ID3DXLoadUserData)
'{

'    STDMETHOD(CreateFrame)(THIS_ LPCSTR Name,
'                            LPD3DXFRAME *ppNewFrame) PURE;

'    STDMETHOD(CreateMeshContainer)(THIS_
'        LPCSTR Name,
'        CONST D3DXMESHDATA *pMeshData,
'        CONST D3DXMATERIAL *pMaterials,
'        CONST D3DXEFFECTINSTANCE *pEffectInstances,
'        DWORD NumMaterials,
'        CONST DWORD *pAdjacency,
'        LPD3DXSKININFO pSkinInfo,
'        LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE;

'    STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE;

'    STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE;
'};
' ****************************************************************************************

' ****************************************************************************************
' IUnknown virtual table
' ****************************************************************************************
TYPE ID3DXLoadUserData_IUnknownVtbl
   ' IUnknown interface
   QueryInterface AS DWORD           ' Returns pointers to supported interfaces
   AddRef AS DWORD                   ' Increments reference count
   Release AS DWORD                  ' Decrements reference count
   ' ID3DXLoadUserData interface
   LoadTopLevelData AS DWORD         ' LoadTopLevelData method
   LoadFrameChildData AS DWORD       ' LoadFrameChildData method
   LoadMeshChildData AS DWORD        ' LoadMeshChildData method
   ' Custom data
   pVtblAddr AS DWORD                ' Address of the virtual table
   cRef AS DWORD                     ' Reference counter
   pthis AS DWORD                    ' IUnknown of the control that fires the events
END TYPE
' ****************************************************************************************

' ****************************************************************************************
' Builds the IUnknown Virtual Table
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_BuildVtbl (BYVAL pthis AS DWORD) AS DWORD

   LOCAL pVtbl AS ID3DXLoadUserData_IUnknownVtbl PTR
   LOCAL pUnk AS ID3DXLoadUserData_IUnknownVtbl PTR

   pVtbl = HeapAlloc(GetProcessHeap(), %HEAP_ZERO_MEMORY, SIZEOF(@pVtbl))
   IF pVtbl = 0 THEN EXIT FUNCTION

   @pVTbl.QueryInterface        = CODEPTR(ID3DXLoadUserData_QueryInterface)
   @pVTbl.AddRef                = CODEPTR(ID3DXLoadUserData_AddRef)
   @pVTbl.Release               = CODEPTR(ID3DXLoadUserData_Release)
   @pVTbl.LoadTopLevelData      = CODEPTR(ID3DXLoadUserData_LoadTopLevelData)
   @pVTbl.LoadFrameChildData    = CODEPTR(ID3DXLoadUserData_LoadFrameChildData)
   @pVTbl.LoadMeshChildData     = CODEPTR(ID3DXLoadUserData_LoadMeshChildData)
   @pVtbl.pVtblAddr             = pVtbl
   @pVtbl.pthis                 = pthis

   pUnk = VARPTR(@pVtbl.pVtblAddr)
   FUNCTION = pUnk

END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' UI4 AddRef()
' Increments the reference counter.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_AddRef (BYVAL pthis AS ID3DXLoadUserData_IUnknownVtbl PTR) AS DWORD
   INCR @@pthis.cRef
   FUNCTION = @@pthis.cRef
END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' HRESULT QueryInterface([in] *GUID riid, [out] **VOID ppvObj)
' Returns the IUnknown of our class and increments the reference counter.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_QueryInterface (BYVAL pthis AS ID3DXLoadUserData_IUnknownVtbl PTR, BYREF riid AS GUID, BYREF ppvObj AS DWORD) AS DWORD
   ppvObj = pthis
   ID3DXLoadUserData_AddRef pthis
   FUNCTION = %D3D_OK
END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' UI4 Release()
' Releases our class if there is only a reference to him and decrements the reference
' counter.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_Release (BYVAL pthis AS ID3DXLoadUserData_IUnknownVtbl PTR) AS DWORD
   LOCAL pVtblAddr AS DWORD
   IF @@pCookie.cRef = 1 THEN
      pVtblAddr = @@pCookie.pVtblAddr
      IF ISTRUE HeapFree(GetProcessHeap(), 0, BYVAL pVtblAddr) THEN
         FUNCTION = 0
         EXIT FUNCTION
      ELSE
         FUNCTION = @@pCookie.cRef
         EXIT FUNCTION
      END IF
   END IF
   DECR @@pCookie.cRef
   FUNCTION = @@pCookie.cRef
END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' LoadTopLevelData Method
' Load top level data from a .x file.
' Parameters
'    pXofChildData
'        [in] Pointer to a .x file data structure. This is defined in Dxfile.h.
' Return Value
'    The return values of this method are implemented by an application programmer. In
'    general, if no error occurs, program the method to return D3D_OK. Otherwise, program
'    the method to return an appropriate error message from D3DERR or D3DXERR, as this
'    will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_LoadTopLevelData ( _
    BYVAL pthis AS DWORD PTR, _
    BYVAL pXofChildData AS DWORD _
    ) AS LONG

    ' *** Put your code here ***

END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' LoadFrameChildData Method
' Load frame child data from a .x file.
' Parameters
'    pFrame
'        [in] Pointer to a mesh container. See D3DXFRAME.
'    pXofChildData
'        [in] Pointer to a .x file data structure. This is defined in Dxfile.h.
' Return Value
'    The return values of this method are implemented by an application programmer. In
'    general, if no error occurs, program the method to return D3D_OK. Otherwise, program
'    the method to return an appropriate error message from D3DERR or D3DXERR, as this
'    will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_LoadFrameChildData ( _
    BYVAL pthis AS DWORD PTR, _
    BYVAL pFrame AS DWORD, _
    BYVAL pXofChildData AS DWORD _
    ) AS LONG

    ' *** Put your code here ***

END FUNCTION
' ****************************************************************************************

' ****************************************************************************************
' LoadMeshChildData Method
' Load mesh child data from a .x file.
' Parameters
'    pMeshContainer
'        [in] Pointer to a mesh container. See D3DXMESHCONTAINER.
'    pXofChildData
'        [in] Pointer to a .x file data structure. This is defined in Dxfile.h.
' Return Value
'    The return values of this method are implemented by an application programmer. In
'    general, if no error occurs, program the method to return D3D_OK. Otherwise, program
'    the method to return an appropriate error message from D3DERR or D3DXERR, as this
'    will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.
' ****************************************************************************************
FUNCTION ID3DXLoadUserData_LoadMeshChildData ( _
    BYVAL pthis AS DWORD PTR, _
    BYVAL pMeshContainer AS DWORD, _
    BYVAL pXofChildData AS DWORD _
    ) AS LONG

    ' *** Put your code here ***

END FUNCTION
' ****************************************************************************************
 

 

Page last updated on Wednesday, 15 March 2006 02:18:29 +0100